This scripts create a basic Death count for basic death match.
initServer.sqf
execVM "publicEventHandlers.sqf"; { if ((side _x) == WEST) then { _x addEventHandler ["Killed",{ _unitSide = (side _this select 0); _killerSide = (side _this select 1); if (_unitSide == _killerSide) then { "BLUFOR TEAMKILL" remoteExec ["hint"]; } else { publicVariableServer "bluforKilled"; } }]; } if ((side _x) == WEST) then { _x addEventHandler ["Killed",{ _unitSide = (side _this select 0); _killerSide = (side _this select 1); if (_unitSide == _killerSide) then { "OPFOR TEAMKILL" remoteExec ["hint"]; } else { publicVariableServer "opforKilled"; } }]; } } forEach allUnits;
publicEventHandlers.sqf
killLimit = 3; bluforDeaths = 0; opforDeaths = 0; "bluforKilled" addPublicVariableEventHandler { bluforDeaths = bluforDeaths + 1; if ( bluforDeaths >= killLimit) then { "BLUFOR LIMIT REACHED" remoteExec ["hint"]; [] remoteExec "BIS_fnc_endMission" } } "opforKilled" addPublicVariableEventHandler { opforDeaths= bluforDeaths + 1; if ( bopforDeath >= killLimit) then { "OPFOR LIMIT REACHED" remoteExec ["hint"]; [] remoteExec "BIS_fnc_endMission" } }